FBI agent Joel Campbell, burnt-out and shell-shocked after years spent chasing serial killers, flees L.A. to begin a new life for himself in Chicago. But five months later, Joel’s best laid plans are abruptly cut short when his new hometown becomes the setting for some particularly gruesome murders–murders that could only have been committed by one man: David Allen Griffin. One of Joel’s most elusive and cunning nemeses, Griffin has followed his former pursuer to Chicago in order to play a sadistic game of cat and mouse. Taunting Joel with photographs of his intended victims and leaving his crime scenes meticulously free of clues in order to keep the police at bay, Griffin derives as much pleasure out of watching Joel react to every movement as watching his victims die. But when Griffin moves into Joel’s inner circle, Joel must quickly find some way to stop him before someone close to him becomes the next one to die.
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A young coed (Nan Barlow) uses her winter vacation to research a paper on witchcraft in New England. Her professor recommends that she spend her time in a small village called Whitewood. He originally cam from that village so he also recommends she stay at the “Raven’s Inn,” run by a Mrs. Newlis. She gets to the village and notices some weird happenings, but things begin to happen in earnest when she finds herself “marked” for sacrifice by the undead coven of witches. It seems that the innkeeper is actually the undead spirit of Elizabeth Selwyn, and the “guests” at the inn are the other witches who have come to celebrate the sacrifice on Candalmas Eve. As one of them said when Nan walked away, “HE will be PLEASED.”
A Blanc-Biehn production centered around the idea of a governmentally designed drug created to help correct or strategically alter perceptions gathered during times of trauma or stress. Slated as being a substance that may help solve issues with everything from racial tensions, PTSD and geopolitic battles, first a focused study is needed to see how people respond to treatment and what dosages might be needed. Four couples are chosen to test this drug, and soon find their memories and sanity challenged.
Fifteen-year old John Cleaver is dangerous, and he knows it. He’s obsessed with serial killers, but really doesn’t want to become one. Terrible impulses constantly tempt him, so for his own sake, and the safety of those around, he lives by rigid rules to keep himself “good” and “normal”. However, when a real monster shows up in his town he has to let his dark side out in order to stop it – but without his rules to keep him in check, he might be more dangerous than the monster he’s trying to kill.
There is an ancient ritual known to humankind for more than a hundred years…According to the legend, an ominous entity known as The Queen of Spades can be summoned by drawing a door and staircase on a mirror in the darkness, and by saying her name three times. The Queen of Spades gets her energy from reflective objects; she cuts locks of hair from those asleep, and those that see her go mad or die. Four teenagers decide to call The Queen of Spades as a joke. But when one of them dies of a sudden heart attack, the group realizes they are up against something inexplicable and deadly dangerous.
Thousands of participants in a San Francisco-based alternate reality game end up getting more than they bargained for. Told from the players’ perspectives, the film looks over the precipice at an emergent new art form where the real world and fictional narratives merge to create unforeseen and often unsettling consequences. Examining counter-culture, new religious movements and street art, this film takes the viewer on a journey into a secret underground world teeming just beneath the surface of everyday life.
A dispossessed, violent man’s life is a disastrous attempt to exist outside the social order. Successively deprived of parents and homes and with few other ties, Ballard descends to the level of a cave dweller as he falls deeper into crime and degradation.